Wild West PvP Adventure with Stands and Vampires

Bridger: WESTERN Wiki

A Roblox western action game built around gunfights, stands, vampire threats, faction conflict, gear progression, and open-ended survival in a chaotic frontier world.

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Bridger: WESTERN Starter Guide

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Bridger Western Guide: Ultimate Starter Tips and Tricks 2026

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Bridger: WESTERN Guides

Everything you need to survive and progress in Bridger: WESTERN

Bridger: WESTERN Beginner Guide

Start with movement, leveling, and Moola before chasing side systems. The early game becomes much smoother once you secure mobility and your first power spike.

1

Learn the opening loop before taking random fights

Use the first few minutes to understand your spawn area, basic movement, and where your next objective sits. Getting oriented first saves time compared to burning it in early PvP.

2

Prioritize leveling and early Moola together

Early progression is built around gaining experience while also stacking enough Moola to unlock the rest of the route. EXP, Moola, and the first horse belong in the same opening path.

3

Work toward your first horse as an early milestone

Horse progress shows up very early in guides because map mobility speeds up everything else. A horse turns long travel into a repeatable route and makes later farming much less wasteful.

4

Treat your first stand as the first big power spike

Stand progression comes immediately after the first leveling phase. Once you can reliably reach the stand part of the route, the game opens up much faster.

5

Add cards only after your route is stable

Cards are passive buffs for human characters, and you get one card slot per tier. Cards are rolled in the abandoned town for 450 Moola through the nearby Bridgerman NPC, so they work best after your basic income loop is running.

Quick Tips

  • Focus on leveling and Moola before exploring side systems in Bridger: WESTERN.
  • A horse is one of the highest-value early investments for map mobility.
  • Stand progression is the first real combat breakpoint after basic leveling.
  • Card rolls cost 450 Moola each, so wait until your income loop is reliable before spending on them.

Bridger: WESTERN Progression Guide

The most reliable path is to move from basic leveling into mobility, then into stand and gear layers. Midgame starts when your travel, damage, and passive bonuses begin working together.

1

Build a repeatable opening route

Use your first sessions to lock in a loop that earns both EXP and Moola. This is the base that supports every later system in Bridger: WESTERN.

2

Upgrade mobility before overbuying gear

Horse progress is treated as a major checkpoint because faster movement improves questing, farming, and travel efficiency at the same time.

3

Move into stand progression once your opener is stable

Stand acquisition comes right after early leveling because it is one of the first major upgrades that changes combat tempo and route efficiency.

4

Layer passive cards onto your build

The card system gives one card slot per tier for human characters, with rolls purchased for 450 Moola in the abandoned town. This makes tier growth matter beyond raw combat stats.

5

Round out the build with weapons and utility picks

Weapon coverage includes Colt Ocelot, Tommy Gun, Russian Roulette, Dual Derringers, Winchester Repeater, Double Barrel Shotgun, Mauser, and Hunters Choice. Midgame means choosing a weapon package that matches your stand and movement habits.

Stable EXP and Moola loopHorse unlockedFirst stand acquiredCards slotted per tierWeapon loadout finalized

Bridger: WESTERN Stand Guide

Stands are one of the first major goals players chase after opening progression. Current guide coverage already includes acquisition routes, reset discussion, and multiple showcased stand options.

1

Reach the stand milestone through early leveling

Stand progress comes after the opening leveling route rather than at character spawn. Players treat it as the first real combat breakpoint in Bridger: WESTERN.

2

Know the confirmed stand-related item

Arrow Shard is a confirmed stand-related item in public player footage and discussion. It is one of the clearest confirmed pieces of stand acquisition information available.

3

Use route guides because there are multiple stand paths

Stand acquisition involves multiple methods rather than one single way. Route planning is important, especially if you are trying to minimize wasted resets or bad detours.

4

Publicly showcased stands include named picks

Current showcase and guide coverage features Silver Chariot, Tusk, and Hierophant Green. These examples show that stand choice affects how you approach combat and movement.

5

Plan ahead for reset and post-acquisition decisions

Stand reset is discussed alongside broader progression topics such as aging and wiping. Think about your target stand before investing too much time into one route.

Silver ChariotTuskHierophant Green

Bridger: WESTERN Money Farming Guide

Strong Moola farming in Bridger: WESTERN is less about random grinding and more about turning cash into faster routes. Mobility, stand access, and selective rolls give the best early return on time.

1

Combine Moola farming with your first EXP route

The cleanest early economy route is the one that grows your character and wallet at the same time. Day-one guides explicitly pair Moola, horse progress, and EXP in the same early session.

2

Use your first real earnings to secure mobility

A horse is one of the best early spends because it cuts downtime between objectives. Better movement means faster farming cycles and safer repositioning.

3

Treat co-op money routes as a real option

One of the current money guides highlights a very easy Moola method built around using a friend, with an alt also mentioned as a backup option. Repeatable duo-style farming is already part of the live player meta.

4

Spend on progression multipliers before luxury buys

Moola pays off fastest when it helps unlock your horse route, stand route, and core weapon path. Cosmetics and random side purchases slow down the climb to a functional midgame build.

5

Use card rolls as targeted spending, not blind spam

The card shop costs 450 Moola per roll in the abandoned town, and cards only work for human characters. Card rolling is best once your main route is already profitable enough to absorb RNG.

Farming Tips

  • Pair EXP and Moola farming in the same session for maximum efficiency.
  • Horse purchase should come before weapon upgrades in most routes.
  • Co-op farming with a friend can significantly boost Moola per hour.
  • Card rolls are 450 Moola each, so budget carefully in the early game.

Bridger: WESTERN Weapons Tier List

Bridger: WESTERN has a small but clearly differentiated gun pool. The strongest picks either end fights instantly with extreme burst or keep pressure on targets with much better sustained fire than the rest of the arsenal.

STop overall picks

Russian Roulette

Revolver

PvP duels and pick potential

70 head / 58 torso / 52 limbs, 1-round capacity, 6 rounds per ammo pack

The biggest single-hit numbers in the weapon pool. It also ragdolls targets on hit, giving it huge duel-ending pressure.

Tommy gun

SMG

Solo roaming and sustained PvE pressure

4.2 head / 2.8 torso / 2.8 limbs, 45-round magazine, 45 extra on spawn

Per-shot damage is low, but the 45-round magazine and strong reserve ammo give it the best sustained pressure profile among all guns.

AStrong and reliable

Hunters Choice

Shotgun

Close-range ambushes and general PvE

7 head / 4.8 torso / 4.8 limbs, 2-round magazine, 8 pellets

Small spread keeps it more effective than the wider shotgun options, and its shots can sometimes combine into one 15-damage hit.

Colt Ocelot

Revolver

Flexible sidearm play

38 head / 21 torso / 15 limbs, 6-round magazine, 30 rounds per ammo pack

A balanced revolver with strong headshot damage and a ricochet property that gives it more playmaking potential than a basic sidearm.

BGood with limits

Double Barrel Shotgun

Shotgun

Point-blank burst

16 pellets at 2.1 head / 1.4 torso / 1.4 limbs, 2-round magazine

At close range the pellets can combine into one 18-damage hit, but the recoil, spread, and tiny magazine make it more situational.

Mauser

Pistol

Steady backup fire

24 head / 10 torso / 9 limbs, 8-round magazine, 30 rounds per ammo pack

Solid capacity and ammo economy make it easy to use, but its damage profile is clearly behind the stronger revolvers and shotguns.

CNiche pick

Dual Derringers

Dual pistols

Close-range spray only

10-11 head / 4-6 torso / 4-6 limbs, 12-round magazine, 36 rounds per ammo pack

They fire quickly, but they are extremely inaccurate, making them much less consistent than the other guns in the pool.

Bridger: WESTERN Guns Guide

Most Bridger: WESTERN guns are easy to separate once their magazine size, reserve ammo, and damage profile are shown side by side. Shotguns dominate close range, revolvers hit hardest per bullet, and the Tommy gun wins on sustained fire.

WeaponTypeMagHeadTorsoLimbs
Russian RouletteRevolver1705852
Colt OcelotRevolver6382115
MauserPistol824109
Tommy gunSMG454.22.82.8
Hunters ChoiceShotgun274.84.8
Double Barrel ShotgunShotgun22.1/pellet1.4/pellet1.4/pellet
Dual DerringersDual pistols1210-114-64-6
Russian RouletteRevolver

Reloading or equipping randomizes bullet position from 1 to 6; hits ragdoll targets

Colt OcelotRevolver

Bullets can ricochet from surfaces

MauserPistol

Straightforward sidearm with strong capacity for its class

Tommy gunSMG

High-capacity sustained fire

Hunters ChoiceShotgun

Small spread; shoots 8 bullets; shots can sometimes combine into one 15-damage hit

Double Barrel ShotgunShotgun

Shoots 16 pellets; at close range they can combine into one 18-damage hit

Dual DerringersDual pistols

Can be held to fire quickly, but is extremely inaccurate

Bridger: WESTERN Cards Guide

Unlike guns, cards change your build through passive bonuses. The core system is simple: roll for random cards, equip more of them as your tier goes up, and mix sustain, movement, and combat effects around your playstyle.

Card Rules

Cards are passive buffs for humans only. Vampires cannot get cards, and you can equip 1 card for each tier you have.

Where to Get Cards

Cards are bought in the abandoned town behind a building. The NPC named Bridgerman stands next to the card roll location.

Card Cost

Each card roll costs 450 Moola.

Known Card Pool

Quick Draw, Silver Prodigy, Sturdy, Total Checkmate, Time Heals All Wounds, Tonic Master, Too Tired To Fall, Small Cuts, Evil Eye, Free Runner, Winged Man, Demolitions Expert, Can't Lay Off The Tonic, Secret Technique, Coin Roller, Seasoned Hunter, Flesh Automaton, High Noon, and FAUX High Noon.

Example Effects

Winged Man deals 25% more damage midair. Time Heals All Wounds gives passive health regeneration. Tonic Master spawns you in with 3 tonics and makes tonics heal 15% more.

More Card Effects

Free Runner adds 20 stamina and changes the combat roll into a slide. Sturdy adds 15% more max health. Secret Technique activates below 40% HP. Coin Roller makes your coin do wacky things.

Bridger: WESTERN Best Cards Guide

The strongest card targets are the ones that save resources, raise survivability, or create easy damage spikes. If you only want a short chase list instead of reading the entire card pool, start with these names.

SCore value

Winged Man

Deal 25% more damage midair; shooting while midair can keep you midair longer

The clearest pure damage card currently available, and it directly rewards aggressive movement.

Time Heals All Wounds

Gain passive health regeneration

Passive sustain is useful in almost every route, especially between fights and during long travel.

Tonic Master

Spawn in with 3 tonics; tonics heal you 15% more

It improves both your starting resources and your total healing value.

AStrong utility

Sturdy

15% more max health

Simple and always relevant for both PvE and PvP survivability.

Free Runner

+20 stamina; combat roll changed to slide

A great movement card for chasing, escaping, and covering ground faster.

Secret Technique

Below 40% HP, activate secret technique

This gives low-health clutch value and is easy to slot into riskier fighting builds.

BNiche but notable

Coin Roller

Your coin now does wacky things

It changes coin usage in a way no basic sustain or movement card does, making it the most distinct utility pick.

Bridger: WESTERN Accessories Guide

Cards are the passive build layer in Bridger: WESTERN. Humans can equip one card per tier, each roll costs 450 Moola, and Bridgerman stands next to the card roll spot in the abandoned town. These are the most documented picks that directly change combat, movement, or matchup value.

Quick Draw

Burst Opener

Equipping your primary triggers a very short quickdraw state that can ragdoll enemies and adds about 30% extra damage.

First-shot players who want to open PvP fights hard and force momentum immediately.

Sturdy

Survival

Adds 15% more max HP and makes it take three hits to finish you while downed.

Players who expect revolver and rifle trades and want a safer neutral game.

Silver Prodigy

Anti-Vampire / Ammo Value

Adds 20% more damage with silver tools, gives 1 silver ammo pack on spawn, and raises the silver bullet cap from 35 to 70.

Players preparing for vampire matchups or leaning into silver-heavy loadouts.

Free Runner

Mobility

Adds 20% stamina and changes your roll into a slide that moves faster and farther.

Travel-heavy play, chase pressure, and faster repositioning between gunfights.

Seasoned Hunter

Anti-Vampire Utility

Makes you spawn with a stake, reduces how much blood vampires receive from you, and lowers max HP by 10%.

Utility-minded players who want a cleaner answer into vampire pressure.

Winged Man

Air Pressure

Adds 25% more damage while you are midair, and shooting midair can keep you airborne longer.

Aggressive movement players who like vertical pressure and awkward firing angles.

Can't Lay Off The Tonic

Sustain Damage Scaling

Increases damage the more tonics you drink, with scaling tied to tonic usage up to four tonics.

Longer fights where you are actively managing consumables and want damage to scale upward.

High Noon

Timed Burst Window

At noon, your bullets auto-aim for 5 seconds, but the card lowers max HP by 10.

Players who want a timed kill window and strong burst potential around Deadeye-style pressure.

Bridger: WESTERN Horse Guide

Horses in Bridger: WESTERN are part of your progression routing, not an isolated system. The clean path is to connect spawn knowledge, early money, horse pickup, and longer travel loops into one sequence.

1

Learn the opening route before you mount up

Start with spawn awareness and one early money method so your first horse does not slow your opening minutes. Focus on understanding your spawn area, basic Moola sources, and where the horse pickup fits into the loop.

2

Treat horse pickup and leveling as one phase

The main starter guide groups horse progress with leveling instead of separating them, which matches how players usually optimize the first real stretch of the game in Bridger: WESTERN.

3

Use your horse to chain progression stops

Once you are mounted, horse travel starts connecting directly into the wider loop of guns, cosmetics, and later stand progress instead of being just a convenience tool.

4

Keep horse travel active during exploration

Horse travel links directly with Moola gain and EXP routes in Bridger: WESTERN. Mounted movement between objectives cuts downtime and makes every farming cycle more efficient.

Travel Tips

  • Get your horse before overbuying weapons or gear in Bridger: WESTERN.
  • Horse travel cuts downtime between farming loops and quest objectives.
  • Pair horse progress with leveling during the first game session.
  • Mounted exploration covers more map area and unlocks more NPC stops faster.

Bridger: WESTERN NPC Locations Guide

For Bridger: WESTERN, the most useful NPC information is practical rather than encyclopedic. Players usually want the vendor or landmark that unlocks the next system: cards, bank access, quests, outlaw starts, or swamp-side route checks.

NPCRoleLocation
BridgermanCardsAbandoned town, next to the card roll spot behind a building
AlfredBankBank stop in the main town area
FlintQuestQuest stop along the main progression route
GeraldGeneral StoreGeneral Store in the main town area
Outlaw Spawnpoint NPCOutlaw StartOutlaw Hills
WitchSwamp Landmark NPCIn the Swamp, right across the river from the fishing area
BridgermanCards

Abandoned town, next to the card roll spot behind a building

This is the NPC tied to the card system. Card rolls cost 450 Moola and cards are one of the core passive build layers for humans.

AlfredBank

Bank stop in the main town area

Useful for players who want to anchor early progression around safer money handling and town routing.

FlintQuest

Quest stop along the main progression route

Important for players trying to turn wandering progression into a cleaner objective path.

GeraldGeneral Store

General Store in the main town area

A practical town stop for supply routing and basic shopping during longer runs.

Outlaw Spawnpoint NPCOutlaw Start

Outlaw Hills

This is the route stop that matters most for players starting or resetting around the outlaw side of progression.

WitchSwamp Landmark NPC

In the Swamp, right across the river from the fishing area

One of the clearest special-location NPC references and a useful route marker during exploration.

Bridger: WESTERN PvP Gun Combos Guide

The most useful PvP combos in Bridger: WESTERN work because one gun starts the fight on your terms and the second gun converts the advantage before the other player resets. These pairings are built around confirmed weapon stats and current PvP discussion.

Russian Roulette + Tommy Gun

Hard opener into spray cleanup

Russian Roulette hits for 70 head / 58 torso / 52 limbs and ragdolls on hit, while Tommy Gun gives you a 45-round magazine to finish the target before they recover.

Play Pattern

Lead with the ragdoll shot, swap instantly, and keep pressure on with sustained fire.

Primary

Russian Roulette: 1-round magazine, 70 head / 58 torso / 52 limb damage, hit causes ragdoll

Secondary

Tommy Gun: 45-round magazine, 4.2 head / 2.8 torso / 2.8 limb damage, high sustained pressure

Colt Ocelot + Hunters Choice

Reliable pistol opener into burst follow-up

Colt Ocelot gives strong sidearm damage at 38 head / 21 torso / 15 limb, while Hunters Choice fires 8 pellets and can combine into a 15-damage close hit.

Play Pattern

Use Colt Ocelot to land the first clean tag, then collapse distance and force the finish with the shotgun burst.

Primary

Colt Ocelot: 6-round magazine, 38 head / 21 torso / 15 limb damage, shots can ricochet

Secondary

Hunters Choice: 2-round magazine, 8 pellets per shot, can combine into 15-damage close hit

Mauser + Double Barrel Shotgun

Midrange pressure into close finisher

Mauser gives steady chip and headshot pressure with an 8-round magazine, then Double Barrel turns any close collapse into a very fast finishing window.

Play Pattern

Soften targets at range with Mauser, close the gap, and cash out with the shotgun when movement compresses the fight.

Primary

Mauser: 8-round magazine, 24 head / 10 torso / 9 limb damage

Secondary

Double Barrel Shotgun: 2-round magazine, 16 pellets per shot, close hits combine into 18 damage

Colt Ocelot + Tommy Gun

Flexible all-round pressure

Colt Ocelot gives you a heavy and accurate opening tag, while Tommy Gun covers the follow-up with a deep magazine and nonstop cleanup pressure.

Play Pattern

Start clean with Colt Ocelot, then swap into Tommy when the duel becomes a chase or scramble.

Primary

Colt Ocelot: 6-round magazine, 38 head / 21 torso / 15 limb damage

Secondary

Tommy Gun: 45-round magazine, 4.2 head / 2.8 torso / 2.8 limb damage

Bridger: WESTERN Stand Showcase

Browse the currently known Bridger: WESTERN stand roster in one place. Compare identity and role at a glance before committing to a target stand or a reset path.

The World

Base Stand

A headline time-stop stand and one of the easiest benchmark picks to compare against the rest of the roster.

Time-stop identityClose-range pressureRoster-listed

The World: Alternative Universe

Base Stand

An alternate-world take on The World that sits near the top of the currently listed roster.

Variant identityPressure pickRoster-listed

King Crimson

Base Stand

A high-recognition stand for players who like burst windows, timing control, and punishing mistakes.

Burst identityTiming-focusedRoster-listed

Star Platinum

Base Stand

A classic close-range powerhouse that works as a baseline comparison point for raw stand presence.

Power identityClose-range fighterRoster-listed

Purple Haze

Base Stand

A distinct stand pick with a stronger hazard-style identity than most straightforward brawler options.

Hazard identityArea pressureRoster-listed

Crazy Diamond

Base Stand

A sustain-leaning stand identity that stands out from the pure damage and time-control names on the list.

Repair / sustain identityBalanced utilityRoster-listed

Golden Experience

Base Stand

A utility-heavy stand name that naturally attracts players looking for a more flexible progression target.

Utility identitySustain flavorRoster-listed

Killer Queen

Base Stand

A high-interest trap-and-burst style stand that players usually compare against other aggressive options.

Burst identityTrap flavorRoster-listed

D4C

Base Stand

A trickier stand identity that appeals to players who want something less direct than the standard bruiser picks.

Dimension / trick identityUnorthodox styleRoster-listed

Mandom

Base Stand

A timing-oriented stand entry that stands apart from the more famous front-line options.

Tempo-reset identityTiming playRoster-listed

Hey Ya

Base Stand

A lighter-support identity on the roster and one of the more unusual names players check when comparing niche paths.

Support / luck flavorNiche pickRoster-listed

Golden Experience: Requiem

Evolved Stand

An evolved version of Golden Experience that represents one of the obvious high-end stand goals on the public roster.

Evolved standLate-goal targetRoster-listed

Star Platinum: The World

Evolved Stand

An evolved form of Star Platinum and one of the clearest late-chase names for a premium version of a flagship stand.

Evolved standLate-goal targetRoster-listed

Silver Chariot

Community Showcase

A recently showcased stand that has already appeared in community stand coverage.

Speed / fencing identityRecent showcase pickCommunity-shown

Bridger: WESTERN Stand Reset Guide

Stand reset in Bridger: WESTERN is a real progression decision. This compact guide connects the reset item, first-stand timing, roster previewing, and faction planning into one readable block.

What item is tied to stand reset in Bridger: WESTERN?

Root is the reset-related item used to reset a stand in Bridger: WESTERN. It is the first reset-related name worth knowing when planning your stand progression.

When does stand choice become a real progression decision in Bridger: WESTERN?

Stand acquisition is an early milestone in Bridger: WESTERN, with starter guides marking stand access during the first progression phase. Reset planning starts as soon as the first stand route opens up.

Why should Bridger: WESTERN players preview the roster before resetting?

The Bridger: WESTERN stand list includes The World, TWAU, King Crimson, Star Platinum, Purple Haze, D4C, Mandom, Hey Ya, and the evolved entries GER and SPTW. Previewing the lineup makes a reset goal-driven instead of random.

How should reset planning connect to a Bridger: WESTERN build?

Bridger: WESTERN is built around three main factions: Outlaws, Inlaws, and Vampires. The card system is human-only, so reset timing matters more when players know whether they are staying on a human card route or pushing a vampire route.

What is the shortest practical reset loop for a new Bridger: WESTERN player?

Get your first stand, compare it against the current roster, decide on a real target, and only then spend the reset item. That keeps reset usage tied to a destination instead of burning it the moment you pull something unfamiliar.

Bridger: WESTERN Classes Guide

Bridger: WESTERN presents three main faction paths: Outlaws, Inlaws, and Vampires. Class choice changes how you think about cards, money use, and progression targets because the human card system sits outside the Vampire route.

Vampire

Faction

The supernatural route in the Bridger: WESTERN three-faction setup. The current card system is human-only, so Vampire progression separates itself from Bridgerman card rolls.

Faction path: VampireCard access: NoBest for: Supernatural route

Outlaw

Faction

One of two human-side factions in Bridger: WESTERN. Outlaw planning naturally overlaps with gun choice, money use, and card management because human progression can roll passive cards.

Faction path: OutlawCard access: YesBest for: Human gun-and-card route

Inlaw

Faction

The other human-side faction in Bridger: WESTERN. Like Outlaw, it lives inside the human card economy and fits players who want passive card rolls alongside standard progression.

Faction path: InlawCard access: YesBest for: Human card-enabled route

Human Card System

Shared Human Layer

Cards are passive buffs for human characters in Bridger: WESTERN, with one card slot per tier. Card rolls are bought in the abandoned town next to Bridgerman for 450 Moola each.

Human-only system450 Moola per roll1 card per tier

Bridger: WESTERN Items Guide

The most useful homepage item information for Bridger: WESTERN focuses on the names and pickups players encounter early: reset items, ammo support, card purchases, and the named entries on the current public lists.

ItemCategoryDetail
Quick DrawItem / Card crossoverAppears on the Items page in Temporary, Permanent, and Obtained sections, and also on the current Cards roster.
RootReset itemUsed to reset a stand in Bridger: WESTERN. Referenced in community showcase coverage.
Ammo PackUtility pickup1 ammo pack equals 10 rounds according to the Hunters Choice page.
Card RollProgression purchaseCards are passive buffs for humans, cost 450 Moola per roll, bought in the abandoned town beside the Bridgerman NPC.
SturdyHuman cardListed on the current public Cards roster. Adds 15% more max health.
High NoonHuman cardListed on the current public Cards roster. At noon, bullets auto-aim for 5 seconds.
Quick DrawItem / Card crossover

Appears on the Items page in Temporary, Permanent, and Obtained sections, and also on the current Cards roster.

One of the easiest names to recognize early because it shows up across multiple Bridger: WESTERN progression lists.

RootReset item

Used to reset a stand in Bridger: WESTERN. Referenced in community showcase coverage.

Players start caring about Root as soon as they begin rerolling away from an unwanted stand.

Ammo PackUtility pickup

1 ammo pack equals 10 rounds according to the Hunters Choice page.

Knowing the ammo value helps players judge resupply efficiency during early gun progression.

Card RollProgression purchase

Cards are passive buffs for humans, cost 450 Moola per roll, bought in the abandoned town beside the Bridgerman NPC.

One of the main early progression sinks for human builds in Bridger: WESTERN.

SturdyHuman card

Listed on the current public Cards roster. Adds 15% more max health.

A named pickup players immediately recognize once they start browsing the human card pool.

High NoonHuman card

Listed on the current public Cards roster. At noon, bullets auto-aim for 5 seconds.

One of the stronger-recognition card names for a western-themed Bridger: WESTERN item table.